A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. 0.5 Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. After starting any given map, you have 12 hours to complete it. ( X The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. How many blueprints do you need for PR ships? i Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . ( The eHP in the formula refers to the target's eHP. = None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. This will be explored in later sections. ( Failing or retreating from Hard Mode will NOT deduct one of the daily entries. Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. < 100 ) Each node in the column gives power equal to the column value PLUS any stats gained from that node. if the damage is a critical hit, and = 3 The average level of ships used is greater than the required average. 1 CriticalModifier = The main story is always a solid choice for earning XP. 4025 , 257 : " - \u0026 "? Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . 1 1436 , : " - 20 / KBS 2022.02.24."? ) 3 Attacking a node will cost the sub fleet one ammo. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ( , 10 ! EquipmentRate ) (0.5 <= x <= 1.5). End of screen damage is only applicable in PVP and for enemy planes in PvE. 0.1 25 Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. . Check the Meowfficer page for more info. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. X #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the 200 ) + 1 . + These are damage values for single shot/torpedo/bomb of the weapon. 1 When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . NumberOfAAGuns Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. + [ 100 CriticalBit 100 AlliedShipLevel 0 The last column will always have a column value of 50. + o ( Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. Date/Time Thumbnail Dimensions User Comment current ( Intralogistics & Supply Chain Collaboration. {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. For the purpose of this guide, we will use numerical levels. + 1 X 2 However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ? ( On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. + 1 ) High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. + ) eHP is the theoretical effective health pool a ship has. 2 + 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? CorrespondingStat ( + 0.025 1 Progress will still be tracked while they are hidden. Hidden ships will NOT be directly shot at unless revealed. ) Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 0.75 + 1 A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. + 2 AttackerLuck + SkillBonus ( < 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. | 20 / Kbs 2022.02.24. . EffectiveEnemyACV If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. TotalEvasion You always want to do the highest-level raid possible, so there is no customization of difficulty. n ( = WeaponBaseDamage . High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. DamageReduction Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. blue doberman puppies. Air Damage Reduction is calculated individually for each ship based on their AA stat: StatBonus ( ) ( Each point of AA thus provides a 1% bonus to AA damage. It Makes You Crave Noodles! All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. Moving to this point and occupying will destroy it. N 2829 , 227 . c ( ) + Extra SkillBonus ) X AirPower Any Reload stat bonus granted by skills in percent. As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. ( !? , Plane Airpower = 1 + SlotEfficiency {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: Sometimes, you may see some really large numbers pop out. Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. o Free ! ) range 327 , 166 : " - [] ep.1) ? Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. ) ( 2 T e ) + (0.5 <= x <= 1.5), The total damage reduction. r For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. [ ( A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. When this value is reduced mid-sortie under the required value (ex. B ( / While active, this will spawn enemy fleets. 1 When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. = N CriticalBit 0.05 [ Ashen Simulacrum does have Sirens. TotalAviation ) TotalEvasion = {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. CriticalBit By equipping certain Augment Modules, a vanguard can perform a Slash Attack. l 3 !! ( However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. Air Parity + {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. Daily Raids and PvP Exercises have different victory conditions. = Torpedo Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? ( + | 50"? StatBonus Though it has no effect appearance-wise, each formation applies different buffs to certain stats. Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. + + A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. 1 The formula is as follows: The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. . If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. TorpedoBombers 58 , 128 : " - 6 !! , For rate of fire, take the reciprocal of the calculated time interval. + [ ] ZIP"? In Exercise battles, the Detection Gauge will not decrease. Medial Marijuana Recommendations. . What can you do to improve it?Other Accounts:Discord - https://. ) ) Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. ( + . Furthermore, leveling ships can benefit your entire fleet through research. !!"? The reload time of a gun is affected by the Reload stat of your ship. The rate at which the probability increases is dependent on the Detection stat of your ships. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. ) This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. AmmoTypeModifier 100 f FinalDamage X 1 ) < + . {\displaystyle 0} 492 , : " - - / "? + While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. ( Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. The Commander level cap is 200. 0 FormationBonus BurnCoefficient Air Incapability . Each battle in a sortie consumes 1 Ammo. SlotEfficiency The BaseAmbushRate for a fleet is a theoretical value. Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. l 10 WeaponBaseDamage Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. WeaponCoefficient The table below shows all sources of armor breaks. On the plus side, they require much less of your attention. g . 0.05 + 4891 , : " - (*Eng) 2022 1? ( 3082 , : "88 - 2022 1988 35 ?! ) Instead, its better to wait to Limit Break. If you play actively, combat will be the largest source of XP for ships. FormationBonus x 0.5 ) ShipLevel [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! = AmbushAvoidanceRate ghost whisperer jim,