Creado por Daisuke Ishiwatari y desarrollado por Arc System . Overview | Frame data | Matchups | Strategy Return to Top. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Thanks Daisuke. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. The character whose not only not bad but good, it's Sol Badguy! Only occurs if the first hit successfully connected. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Nago's neutral is completely dictated by how much blood he has. I spent one month straight learning I-No. Can be Roman Canceled on hit for decent damage and better okizeme. They have some good and bad matchups, but can be very effective in the right hands. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so A projectile which usually travels slowly across the screen in a horizontal path above the ground. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. You should be gaining ground when you block it, not getting pushed back. The two I found were Chipp against Pot and Pot against Doctor Who. Create an account to follow your favorite communities and start taking part in conversations. Due to it being a projectile, you can't do anything about it. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Homing Jump combos greatly increase Tension Balance. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Links into c.S on Counter Hit for a decently powerful conversion. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). To challenge these normals, Ky pretty much has to commit to. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Browse our network 9 . Wall damage in ( ) refers to if opponent is touching the wall. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Hard knockdown on ground hit or Counter Hit. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. If you don't punish it however, she's +2 which means she can keep running her pressure. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Please keep in mind the matchup chart is subjective and not all players may agree. For Example: 2369 for a j.236 input. Nagoriyuki is the opposite of this. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Combos into 5H as far as near max range or 2H at close range. Faust - 5.4. Someone you don't want to run into. This can be caused by crouching, certain moves, and being short. Furthermore, 6P special cancels on block which will let you start running your pressure. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Causes floating crumple on ground hit, delaying a follow-up will force stand. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Tools like these provide him with a strong neutral presence. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Sol's command throw. An attack during the opponent's pressure, intended to interrupt it. Corner combo staple, and Sol's only disjointed air button. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Situational whiff punish at best, funny "why not" move at worst. Only 100 matches per match-up. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. . Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. It's way too much work for one person. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Offense. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Vote for Leo's tiers . Can also be kara canceled into from 6S to move Sol forward before launching the projectile. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Data in [] represents values on Clean Hit (All versions). Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Be sure to check the stickied FAQ before posting. Slight ground bounce on hit, hard knockdown upon landing. Bridget vs Sol Badguy Matchup Knowledge. - Difference between the tier scores from today and . Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Vote for Sol Badguy's tiers . The amount of Tension gained when the move is input. The opposite of hoping your main will be buffed, ________ thinking. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Hes the best overall balanced character in this game vs the rest of the cast. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Also Snail is -24 on block. Sol leans forward and slams his sword into the ground. It's also a bit more complex than Guilty Gear Strive. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Only use this if strike invincibility is desperately needed while in mid-air. Combos into 6S against crouching opponents for both better damage and a knockdown. That whole Ram thing is a fluke. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Best Match. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled.
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