Warning: Allows custom processing of passage text. All created passage elements will be children of this element. In SugarCube you can convert them if you need to. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Note: Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. Note: Warning: Does not modify the original. Note: It will not work unless the output of the function is assigned or used in some way. Sets the starting passage, the very first passage that will be displayed. Returns an AudioRunner instance for the tracks matching the given selector. This does not alter the volume level. See the :passagestart event for its replacement. Determines whether outgoing passage transitions are enabled. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Warning: Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Use the Edit Story Stylesheet story editor menu item for styles. It is replaced by the Setting API and settings special variable. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. If no conditional expression is given, it is equivalent to specifying true. Player settings object, set up by the author/developer. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. Values may be of most primitive types and some object types, see Supported Types for more information. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of
elements into

elements. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. This method has been deprecated and should no longer be used. The text of a container macro parsed into discrete payload objects by tag. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. Warning: Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Only deletes the groups themselves, does not affect their component tracks. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Requires tracks to be set up via <>. All changes within this version are breaking changes that you must address immediately. Twine2: Not special. Triggered before the rendering of the incoming passage. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. If you're on Linux, right-click on the file and select Copy. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Gets or sets the track's repeating playback state (default: false). Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Returns whether the specified key exists within the story metadata store. The SimpleAudio APIs use events internally for various pieces of functionality. Randomly removes the given number of members from the base array and returns the removed members as a new array. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. If necessary, however, you may manually change their valuesn.b. Note: For example: Warning: LoadScreen API. See LoadScreen API for more information. If its return value is truthy, the save is allowed to continue unperturbed. Returns the value of the story or temporary variable by the given name. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Tip: Deprecated: Template API. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Harlowe's implementation of data types differs significantly from SugarCube's. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Returns the number of times that the passage with the given title occurred within the story history. Warning: See State API for more information. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Save API. Returns whether playback of the track has ended. Returns the array of track IDs with the given group ID, or null on failure. Returns the last member from the array. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. This temporary playthrough session is intended to prevent players from losing data. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Only deletes the group itself, does not affect its component tracks. Sets the selected tracks' current time in seconds. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. The function is invoked each time the .processText() method is called. The load and playback states of tracks are not currently recorded within the active play session or saves. Returns the number of times that the given member was found within the array, starting the search at position. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Returns whether a fade is in-progress on the currently playing track. Prior to SugarCube v2.10.0, the strings localization object was named strings. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. Local event triggered on the typing wrapper when the typing of a section stops. Gets or sets the playlist's repeating playback state (default: false). No line-break control mechanisms are used in the following examples for readability. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . These, rare, instances are noted in the macros' documentation and shown in their examples. Note: If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Returns whether playback of the track has been stopped. Used within <> macros. Make sure to keep the files together if you move them out of the included directory. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Returns the number of times that the given substring was found within the string, starting the search at position. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Opens the dialog. Registers the passage into the Jump To menu. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. Returns a new independent copy of the track. Returns whether a playlist with the given list ID exists. If you need them, then you'll need to use a class or similar non-generic object. If you want to change the font or color, then you'll need to change the styling of the macro-type class. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Returns whether the passage with the given title occurred within the story history. Go to your Twine1/Twee installation directory and open the. When used to set the mute state, returns a reference to the current AudioList instance for chaining. Removes fullscreen change event handlers. Note: Sets the story's title. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Does not modify the original. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. . Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Block widgets may access the contents they enclose via the _contents special variable. The story metadata, like saves, is tied to the specific story it was generated with. Note: . Note: See the Save.onSave.add() method for its replacement. There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. The callback is invoked each time a save is requested. The document element. Global event triggered as the first step in opening the dialog when Dialog.open() is called. State.current is not a synonym for State.active. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Track event triggered when a fade completes normally. May be terminated by a <> macro. See Save API for more information. Returns the first member from the array. Returns whether the UI bar is currently stowed. See the memorize() and recall() functions for its replacement. Used to populate the story's banner area in the UI bar (element ID: story-banner). In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Returns whether all of the given members were found within the array. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. The pill container contains pills for each day of the week. If you want to play tracks in a sequence, then you want a playlist instead. These instances will be noted. Creates a listbox, used to modify the value of the variable with the given name. Deprecated: This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. Navigating back to a previous passage, for whatever reason, can be problematic. Note: May be called with, optional, link text or with a link or image markup. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Stops playback of all currently registered tracks and force them to drop any existing data. May be called either with a list of passages, with a list of link markup, or with a list of image markup. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Returns the given string with all regular expression metacharacters escaped. Triggered at the end of passage navigation. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . .on() in the jQuery API docs for more information. Yield the single line in the final output: An exclamation point (!) May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Fullscreen API. See: Used to replace SugarCube's default UI. Instead of storing any "static" data (data which won't change during the entire game, e.g. Does not modify the original. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Returns whether the operation was successful. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. Returns a random member from the array or array-like object. Instead, use the metadata property. Note: Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. I've been trying to set up a two-dimensional array. When used to set the volume, returns a reference to the current AudioList instance for chaining. It would probably help if you were more specific as to your goal. The IFID (Interactive Fiction IDentifier) of the story, if any. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. Does not modify the original. Returns whether the track is loading data. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Used within <> macros. Attempting to do so will, usually, result in something that's non-functional. Warning: In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Gets or sets the track's volume level (default: 1). See Tweego's documentation for more information. Identical to calling .map().flat(). For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). ended and pause for information on somewhat similar native events. Note: Warning: See: Manages the Settings dialog and settings object. Removes and returns a random member from the base array. Selects the element that contains passage elements. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. The list options are populated via <

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