So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. I've found this out, thanks. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. the current action menu is too clunky. Strider, Strider HMG, Strider GMG However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Excellent mod! Armed Assault Wiki is a FANDOM Games Community. Also if using CBA you could use their perFrameHandler instead. One of the most significant additions to Arma 3 is the introduction of underwater environments and, The Strider is a four-wheel drive armed reconnaissance vehicle. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Can only be applied via script or using the Virtual Garage. It takes 20% less damage to hits to HE-type munitions. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. I click it, nothing happens. Please see the. Just like with the stance system for infantry. enemy Press question mark to learn the rest of the keyboard shortcuts. The Strider will have incredible difficulty fording over bodies of water. Maintaining a constant speed up till now is annoying at best. A guide to graphics settings vs frame rate for Arma 3 in 2021. Very useful with HAFM naval units. It reduces up to 20% of incoming damage from HE-type munitions. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Info This script was used to get speeds. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. About the mods, i found the config for the cars, but its in .BIN format. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Only 20% of damage is transferred onto the Strider's "health" pool. This item will only be visible in searches to you, your friends, and admins. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Valve Corporation. So, the first step is ho to change the speed of this vehicles. Can someone clue me in on where to find these scripts, or how to make one myself? (*) Not used by any in-game Strider. Everything about the ARMA game series by Bohemia Interactive on reddit! on release it should close the damn menu, or it closes after selecting an action. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Multiply by 3.6 for km/h. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. You cannot "lower" a launcher. Anyway, thank you for all ur help It helped me a lot. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Can be slingloaded I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. gears 1-8 and 2 reverse gears. For those insertions where surprise is key, deploy the SDV and approach the target from below. PHYSICS 2- The option to turn on lights on vehicles just disappears =( Armed with working periscopes, If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Otherwise, like Yannick said, it does have a max rotation speed. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Valve Corporation. Was always like it? There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. That would make it more useful to use the other keys 'Q' and 'W'. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic It is incorrectly classified in-game as an MRAP. should free up the scroll wheel for more practical function like speed control. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Limit the speed of an AI-driven vehicle or AI person to given value. If destroyed: Rapidly lose entire fuel supply over several seconds. I never liked, in any game, tapping the "gas pedal" to accelerate with. Espaol - Latinoamrica (Spanish - Latin America). Articles containing unused/removed content. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Type On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Strider Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Speeds listed are forward movement speeds only. simulation yet seen in the Arma series. The gunner position exclusively controls all weapon systems remotely on the armed variants. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. As you are unarmed, you have nothing to raise/lower. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The rest tend to flicker & will be ignored. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Use the rudder [Q] and [E] to rotate left/right. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. No matter the variant, they all utilise Composite Armour plating. The hatchback speed, the offread speed, the boats speed. The hull can resist up to 200 points of damage. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Yes (all variants) Any way how to edit it? Press J to jump to the feed. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). This platform update is free for all owners of Arma 3. 9700 kg (all variants) 26 fuel units Obilgatory im am relativly new at editing and scripting in Arma3. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. This item will only be visible to you, admins, and anyone marked as a creator. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Damage upon the turret will not be shared with the Strider's main "health" pool. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. It would only affect top speed which the 3 keys do already. Multiply by 3.6 to get KM/H. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Press question mark to learn the rest of the keyboard shortcuts. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Climbing with the highway gear now is painfully slow getting up an off-road incline. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Use the mouse to control the helicopter smoothly. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. insertions where surprise is key, deploy the SDV and approach the target from below. joew I never noticed it before. edit: Sorry havent looked in the comments that you already found it. 1- The button Accessories on gun shop npc stops working. Or do u knew some tutorial that have a step by step to do that, please? Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. To do so, you can create your own templates in the scenario config file. & Good night! The RCWS turret on armed variants can only survive 40 points of damage before failing. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Could anyone help me with 2 things please: Running the game at 4x speed shows that unarmed sprinting gives these values. Love it if you could make it work with the submarines too. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. You click it and nothing happens or it becames disabled I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Mousewheel up= +10kph Mousewheel down= -10kph. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. its a big problem =( So the question that i have is a two-parter: 1. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Speed limiter and auto-cruise modes for vehicles. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Thank you very much! I can change the price, carry limit, but don't find the speed option. and the 2 civ boats pleases. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Game engine does not support this feature for air vehicle physics. You cannot go prone with a launcher. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Interior. All trademarks are property of their respective owners in the US and other countries. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Press J to jump to the feed. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. I was curious about how fast a player could run forward in a single direction. marvinzih: do you knew how to fix it, please? I'll record a video showing the error with Gun Shop and post here to show what's happening. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It is only visible to you. Arma is a very CPU-intensive game, much affected by processor single core performance. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. PROFILE, Terms No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. 800 DPI is best for me. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. 2. have at act as an accelerator. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Features action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. The introduction of a new PhysX-powered physics model has resulted in the most detailed Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Reddit and its partners use cookies and similar technologies to provide you with a better experience. Multiply by 3.6 to get KM/H. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Notable Traits It's measured in meters-per-second. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A
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